AI Insights · Timothy · October 2022
Top 5 Cannabis Games Performance on Unified Platform in South Africa, Q3 2022
In Q3 2022, the top 5 cannabis-themed games in South Africa showed varied performance in weekly downloads, revenue, and active users. Detailed insights are provided by Sensor Tower.
In Q3 2022, the top 5 cannabis-themed games on a unified platform in South Africa exhibited diverse performance trends across various metrics. Here's a detailed breakdown of their weekly downloads, revenue, and active users.
Weed Inc: Idle Tycoon from Metamoki Inc. saw an interesting pattern in weekly downloads, beginning with 7 downloads in the last week of June and peaking at 241 downloads in the week of August 8. Revenue for the game fluctuated, starting at approximately $247 in late June and peaking at around $363 in the first week of September. Weekly active users increased notably from 241 in late June to 585 by mid-August, ending the quarter at 510.
Cheech and Chong Bud Farm by LDRLY maintained a consistent revenue stream, starting at about $308 in the last week of June and ending at $197 in the final week of September. The game did not experience significant changes in downloads, remaining almost negligible throughout the quarter. Active users saw a slight decline from 255 in late June to 204 by the end of September.
Bud Farm: Idle Tycoon Game, also by LDRLY, showed stable revenue performance, with a peak of $229 in late August. Weekly downloads were minimal until a spike to 134 in the last week of September. Active users remained relatively steady, starting at 274 in late June and ending at 251 by the end of the quarter.
Hempire - Weed Growing Game from LBC Studios Inc. experienced a significant increase in weekly downloads, peaking at 1561 in early August. Revenue peaked at about $271 in late June, with a notable drop to $110 by the end of September. The game saw a high number of active users, starting at 4675 in late June and peaking at 6238 in early August, concluding the quarter at 5904.
Weed Firm 2: Back To College by Ludum LLC had steady weekly downloads, consistently around the 1400 mark. Revenue started at approximately $134 in late June, peaking at $186 in mid-July, and ended at $116 in the last week of September. Active users remained stable, starting at 4365 in late June and closing the quarter at 4376.
These insights, provided by Sensor Tower, highlight the varying performance trends of the top cannabis-themed games in South Africa. For more detailed analytics and insights, visit Sensor Tower.